After a long wait, our paper on “Instrumental Genesis in the Design Studio” has just been published in the International Journal of Computer-Supported Collaborative Learning. For those without a library subscription, there’s free but read-only access here.
The theory of Instrumental Genesis (IG) accounts for the mutual evolution of artefacts and their uses, for specific purposes in specific environments. IG has been used in Computer-Supported Collaborative Learning (CSCL) to explain how instruments are generated through the interactions of learners, teachers and artefacts in ‘downstream’ classroom activities. This paper addresses the neglected ‘upstream’ activities of CSCL design, where teachers, educational designers and educational technologists use CSCL design artefacts in specific design-for-learning situations. The paper shows how the IG approach can be used to follow artefacts and ideas back and forth on the CSCL design and implementation pathway. It demonstrates ways of tracing dynamic relations between artefacts and their uses across the whole complex of instrument-mediated activity implicated in learning and design. This has implications for understanding the communicability of design ideas and informing the iterative improvement of designs and designing for CSCL
TITLE: PREPARING STUDENTS FOR THE WORKPLACE THROUGH DESIGNING PRODUCTIVE ASSESSMENT TASKS: AN ACTIONABLE KNOWLEDGE PERSPECTIVE
Lina Markauskaite & Peter Goodyear
Preparing students for the workplace and assessing their readiness are often major challenges for university teachers. What kinds of concrete tasks help students develop professional capacities needed for situated knowledgeable action in a broad range of possible future workplace settings?
Our research examined assessment tasks that university teachers set for students in courses that were preparing them for work placements in five professions: nursing, pharmacy, teaching, social work, and school counselling. We combined ‘actionable knowledge’ and ‘objectual practice’ perspectives and investigated what students were asked to do, what they were expected to learn and how. Specifically, we analysed the nature of the objects that teachers selected for assessment tasks and the nature of the concrete artefacts that students were asked to produce.
Our results show some fundamental differences in teachers’ choices of objects. They ranged from basic and very specific aspects of professional work to some of the hardest and most broad-ranging challenges in the profession. The tasks also required students to engage in the production of a wide range of artefacts. We classified these as ‘cultural artefacts’, ‘conceptual artefacts’ and ‘epistemic artefacts’. Our discussion draws parallels between these three kinds of artefacts and the notions of ‘work ready’, ‘work knowledgeable’ and ‘work-capable’ graduates, respectively. We argue that teachers, through task designs, shape ways in which students learn to link action (skill) with meaning (knowledge). Our findings raise some important questions about the kinds of authentic tasks that help prepare work-capable graduates for future learning.
In October 2016, David Boud and colleagues at Deakin University (Melbourne) held a symposium on evaluative judgement in higher education. I gave a brief presentation connecting some of the ideas that Lina and I have been developing on epistemic games and epistemic resourcefulness to evaluative judgement. We’ve written a chapter for the “book of the symposium” which Routledge should be publishing in 2017. Here’s the abstract for that chapter:
This chapter examines the development of evaluative judgement from the perspective of professional education, with a focus on the abilities needed to deal with problems that are both complex and novel. Professional work regularly entails engaging in knowledgeable action in previously unencountered situations and formulating methods, on the fly, for making judgements about the adequacy of one’s actions. On this view, evaluative judgement is an epistemic (knowledge creating) activity. We show how developing evaluative judgement can be understood as learning to play a range of epistemic games, and how epistemic resourcefulness enables one to frame complex judgements in principled ways.
Jo McKenzie tweeted a nicely tidied up comment from me at the ISSOTL conference recently.
One of the reasons I wanted to mention this at the conference is that good empirical research into the study practices of “online” learning is surprisingly scarce. We have a couple of nice examples of research on people configuring their learning spaces in the next book to come from the Laureate project. The book is called “Place-Based Spaces for Networked Learning” and should be published by Routledge in 2016. Two chapters that are right on the topic:
Chapter 6: STUDENTS’ PHYSICAL AND DIGITAL SITES OF STUDY: MAKING, MARKING AND BREAKING BOUNDARIES (Lesley Gourlay and Martin Oliver)
Chapter 7: THE SONIC SPACES OF ONLINE, DISTANCE LEARNERS (Michael Sean Gallagher, James Lamb and Sian Bayne)
If you are interested in this area, see also: Kahu, E. R., Stephens, C., Zepke, N. and Leach, L., 2014. Space and time to engage: Mature-aged distance students learn to fit study into their lives. International Journal of Lifelong Education, 33(4), 523–540 ( http://www.tandfonline.com/doi/abs/10.1080/02601370.2014.884177 )
It’s not often I get excited by the arrival of a new journal, but this one is making a terrific start and the papers in the first issue are currently on open access. In issue 1 we have: Mitchell Nathan on gesturing in mental model construction (drawing on research in embodied cognition); Wolff-Michael Roth on a post-constructivist theory of learning; Manu Kapur on productive failure; Deanna Kuhn on argumentation as core curriculum and Alexander Renkl on principles-based cognitive skills.
Learning: Research and Practice is an initiative of the National Institute of Education in Singapore. The journal has been under development for quite some while – great to see the first issue now.